| 1 |
1CIF
: |
See CIF. |
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| 2 |
2CIF
: |
The
same number of lines as CIF, but twice the numbers of pixels
per line (i.e. 288 lines and 704 pixels per line).
|
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| A |
Acceptable price : |
The price that end-users are willing to pay for a particular
communication service or for improved quality of service. The
price of telephony (equipment as well as service) should be
used as a benchmark when asking (potential) end-users about
acceptable price; and the latter should be expressed as a percentage
of the price of telephony, e.g. 50% (half the price of telephony),
300% (three times the price of telephony), etc.
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|
A |
Acquaintance relationship task : |
This
is a task where the primary goal is to communicate, and not
to perform a particular task. The roles in the communication
are symmetric, i.e. both parties are equal in the communication.
|
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|
A |
Asymmetric
[communication or role] : |
When
the parties in communication are more unequal with respect to
expertise or control of the interaction. |
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|
A |
Audio
delay : |
Delay
of the audio part of the communication signal. See also video
delay, audio-video asynchrony.
|
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|
A |
Audio-video
asynchrony : |
When
there is a delay between the audio and the video part of the
signal, resulting for instance in the user hearing what is being
said before seeing the corresponding lip-movements. See also
video delay.
|
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| B |
Backchannel
(verbal) : |
Verbal
backchannels are any verbalisations from a listener that indicate
to the current speaker that the listener understands and that
the speaker may continue with his or her turn. Therefore backchannels
may be words and/or non-words such as uh-huh, mhm, yeah, OK,
sure, etc. They are the verbal equivalents of nodding one’s
head.
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|
B |
Backchannel
(visual) : |
Visual
(non-verbal) backchannels are mainly head-nods.
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|
B |
Benefits : |
Benefits to the end-users from using a particular communication
service (e.g. savings of travel time and costs, achievement
of task goals, ease of use, easy accessibility to the called
party, increased communication quality and effectiveness, etc.).
|
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| C |
CIF
: |
Common
Intermediate Format – a video format defined by ITU-T, where
each video frame contains 288 lines and 352 pixels per line.
|
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| C |
Communication activity : |
What the end-users (want to) do with a communication service
(e.g. social chatting, buying or selling shares, conducting
a job interview, etc.).
|
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| C |
Communication media : |
Types of information with which humans communicate. Examples
are text, audio and moving image.
|
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| C |
Communication service : |
A service that is provided via a telecommunication network.
Examples are ordinary telephony, email, desktop videoconferencing,
studio videoconferencing, avatar-phone, audio-conferencing.
|
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| C |
Communication situation : |
The combination of task, motive, content and user (group) characteristics.
|
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| C |
Communicative behaviour : |
End-user behaviour while using a communication service, including
turn taking, interruptions, verbal and non-verbal back-channels
and gaze.
|
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| C |
Communication
quality |
In the Vis-�-vis context this refers to the subjective impression
of the communication quality. The communication quality is affected
by factors like audio-video synchrony, delay, resolution, image
jerkiness and sound quality.
|
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| C |
Costs : |
Costs that the end-user has to pay for using a particular communication
service. These include not only financial costs but also subjective
costs; e.g. the user may see loss of privacy as one of the costs
to pay for having a videophone.
|
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| D |
Delay
: |
Perception
of general delay in the communication signal.
|
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| D |
Duplex : |
A mode of operation by which information can be transmitted
in both directions simultaneously between two points.
|
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| D |
Dyadic : |
(Distance) communication between two people.
|
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| E |
Effectiveness (ISO 9241 definition) : |
The accuracy and completeness with which specified users can
achieve specified goals in particular environments.
|
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| E |
Efficiency (ISO 9241 definition): |
The resources expended in relation to the accuracy and completeness
of goals achieved.
|
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| E |
End-users : |
The people who use a communication service for person-to-person
communication.
|
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| E |
End-users : |
The people who use the communication service(s).
|
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| E |
Extrinsic
[communication goal] : |
When
a communication goal has an objective and observable outcome
and the goals of the participants involve performing a joint
task.
|
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| F |
Fitness-for-Purpose: |
The correct balance between technological performance and human
performance, such that the interaction is both sufficient and
beneficial for person-person communication and consistent with
human expectations from face-to-face communication.
|
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| F |
fps : |
(Video)
frames per second
|
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| F |
Frame
rate : |
The
frequency by which a full video frame is updated, sometimes
called video temporal resolution or image frequency.
|
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| G |
Gaze
: |
Gazing
is whenever a user is looking straight out at the screen.
|
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| G |
Group : |
(Distance) communication between three or more people.
|
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| H |
Half-duplex: |
A mode of operation where, at a given instance, only one of
the two correspondent information streams is transmitted.
|
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| I |
Image
jerkiness : |
Effect
that causes the movements of elements in an image to appear
"choppy", or "jerky".
|
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| I |
Interpersonal perception : |
The extent to which the perception of the other person's attributes
(how likeable, intelligent, friendly etc.) is positive or negative.
|
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| I |
Instruction
task : |
This
is a task where the primary goal is to perform a task. The roles
in the communication tend to be asymmetric, i.e. the communication
may be more one-way and unequal with respect to expertise.
|
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| I |
Interruption
: |
If speaker A is speaking and speaker B starts speaking at the
same time, then this is defined as an interruption.
|
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| I |
Intrinsic
[communication goal] : |
When
a communication goal is subjective and personally experienced,
with the participants communicating for its own sake rather
than to achieve some objective task.
|
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| I |
ITU
: |
International Telecommunication Union
|
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| J |
Joint
problem solving task : |
This
is a task where the primary goal is to perform a task. The roles
in the communication tend to be symmetric, i.e. the communication
is more symmetric and equal with respect to expertise.
|
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| M |
Media effects : |
The effect a particular communication medium has on an end-users
task outcome, communicative behaviour, attitudes and beliefs.
|
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| M |
Media preferences : |
The subjective assessment by users or user groups of when a
given communication medium is preferred over another.
|
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| M |
ms
: |
milliseconds
|
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| M |
Multi-point : |
Distance communication between three or more locations (also
termed Multi-party).
|
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| P |
PAL
: |
Phase
Alternating Line – a TV standard used in most European
countries (except France)
|
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| P |
Point-to-Point : |
Distance communication between two locations
|
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| Q |
Quality of service : |
Those aspects of the service which are assumed to affect the
degree of satisfaction of the user of the service (e.g. the
number of frames per second in videoconferencing, the auditory
bandwidth in audio conferencing).
|
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| S |
Satisfaction
and efficiency : |
This refers to the he subjective rating of the user’s satisfaction
and feeling of efficiency when using the system. The factors
that were rated by the users were: whether the users feel that
they communicated well; whether they managed to convey the information
they wanted; whether they had the impression that their communication
partners managed to convey the information they wanted well;
the difficulty of the task; how well they understood the information;
whether videotelephony was an appropriate technology for the
task; whether it would be easier to perform the task face-to-face;
how far they were to prepared to travel to have a physical meeting
instead of a videotelephony meeting.
|
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| S |
Satisfaction (ISO 9241 definition): |
The comfort and acceptability of the work system to its users
and other people affected by its use.
|
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| S |
Symmetric
[communication or role] : |
When
the parties in communication are more equal with respect to
expertise and interaction.
|
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| T |
Target audience : |
The people or organisations who are going to use the fitness-for-purpose
guidelines, the cost-benefit analysis tool and/or the fitness-for-purpose
evaluation toolkit.
|
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| T |
Task
efficiency : |
Ratings by the user of how difficult the task was to perform.
|
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| T |
Task elements : |
Features of tasks that can be expected to vary (e.g., extrinsic-intrinsic
origin, symmetrical-asymmetrical balance, originator-recipient
role, ego involvement level, information dependency, sociability
level).
|
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| T |
Task goal : |
The aim or object towards which the communication is directed.
It is what end-users want to do with the communication technology
(e.g. social chatting, buying or selling shares, conducting
a job interview, etc.).
|
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| T |
Task outcome : |
The extent to which task performance dependent on the medium.
|
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| T |
Task : |
What users of communicative technology actually do in order
to accomplish some task goal. In experiments tasks may be described
to the participants or they are embedded in scenarios as a part
of a situation.
|
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| T |
Turn : |
A
turn is defined as a continuous episode of speech by one person,
whether interrupted or not. The start and end of a turn is defined
by the start and end of floor holding (or an attempt to gain
the floor) by an individual.
|
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| U |
Usability (ISO 9241 definition) : |
The effectiveness, efficiency, and satisfaction with which specified
users achieve specified goals in particular environments.
|
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| U |
User groups :
|
End-users who with respect to their usage of communication service
may be grouped together (e.g. business executives, university
students, grandparents, deaf people, etc.).
|
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| V |
Video
delay : |
Delay
of the video part of of the communication signal. The audio
may be synchronous or asynchronous. See also audio delay, audio-video
asynchrony.
|
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| V |
Video
resolution : |
Resolution
of the video image, is sometimes called (video) spatial resolution
or picture resolution.
|
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| V |
VMC
: |
Video
mediated communication
|
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| W |
Willingness to pay : |
An end-users willingness to pay in financial terms for a given
communication service in a given situation.
|
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