Return to home page
Home

Objectives |Services tested | Partners | Deliverables | Definitions | Related sites
Key Results : Icon of Guidelines
Guidelines
Icon of Cost-Benefit Analysis Tool
Cost-Benefit
Icon of Evaluation ToolKit
EvaluationToolkit
Definitions     Print this page Send an email to the Eye-2-Eye project leader

1 2 A B C D E F G H I J K L M N O P Q U R S T U V W X Y Z

Index Terminology and Concepts Definitions Top
1 1CIF : See CIF. top of the page
2 2CIF : The same number of lines as CIF, but twice the numbers of pixels per line (i.e. 288 lines and 704 pixels per line).

top of the page
A Acceptable price : The price that end-users are willing to pay for a particular communication service or for improved quality of service. The price of telephony (equipment as well as service) should be used as a benchmark when asking (potential) end-users about acceptable price; and the latter should be expressed as a percentage of the price of telephony, e.g. 50% (half the price of telephony), 300% (three times the price of telephony), etc.

top of the page
A Acquaintance relationship task : This is a task where the primary goal is to communicate, and not to perform a particular task. The roles in the communication are symmetric, i.e. both parties are equal in the communication.

top of the page
A Asymmetric [communication or role] : When the parties in communication are more unequal with respect to expertise or control of the interaction. top of the page
A Audio delay : Delay of the audio part of the communication signal. See also video delay, audio-video asynchrony.

top of the page
A Audio-video asynchrony : When there is a delay between the audio and the video part of the signal, resulting for instance in the user hearing what is being said before seeing the corresponding lip-movements. See also video delay.

top of the page
B Backchannel (verbal) : Verbal backchannels are any verbalisations from a listener that indicate to the current speaker that the listener understands and that the speaker may continue with his or her turn. Therefore backchannels may be words and/or non-words such as uh-huh, mhm, yeah, OK, sure, etc. They are the verbal equivalents of nodding one’s head.
top of the page
B Backchannel (visual) : Visual (non-verbal) backchannels are mainly head-nods.

top of the page
B Benefits : Benefits to the end-users from using a particular communication service (e.g. savings of travel time and costs, achievement of task goals, ease of use, easy accessibility to the called party, increased communication quality and effectiveness, etc.).

top of the page
C CIF : Common Intermediate Format – a video format defined by ITU-T, where each video frame contains 288 lines and 352 pixels per line.

top of the page
C Communication activity : What the end-users (want to) do with a communication service (e.g. social chatting, buying or selling shares, conducting a job interview, etc.).

top of the page
C Communication media : Types of information with which humans communicate. Examples are text, audio and moving image.

top of the page
C Communication service : A service that is provided via a telecommunication network. Examples are ordinary telephony, email, desktop videoconferencing, studio videoconferencing, avatar-phone, audio-conferencing.

top of the page
C Communication situation : The combination of task, motive, content and user (group) characteristics.

top of the page
C Communicative behaviour : End-user behaviour while using a communication service, including turn taking, interruptions, verbal and non-verbal back-channels and gaze.

top of the page
C Communication quality In the Vis-�-vis context this refers to the subjective impression of the communication quality. The communication quality is affected by factors like audio-video synchrony, delay, resolution, image jerkiness and sound quality.

top of the page
C Costs : Costs that the end-user has to pay for using a particular communication service. These include not only financial costs but also subjective costs; e.g. the user may see loss of privacy as one of the costs to pay for having a videophone.

top of the page
D Delay : Perception of general delay in the communication signal.

top of the page
D Duplex : A mode of operation by which information can be transmitted in both directions simultaneously between two points.

top of the page
D Dyadic : (Distance) communication between two people.

top of the page
E Effectiveness (ISO 9241 definition) : The accuracy and completeness with which specified users can achieve specified goals in particular environments.

top of the page
E Efficiency (ISO 9241 definition): The resources expended in relation to the accuracy and completeness of goals achieved.

top of the page
E End-users : The people who use a communication service for person-to-person communication.

top of the page
E End-users : The people who use the communication service(s).

top of the page
E Extrinsic [communication goal] : When a communication goal has an objective and observable outcome and the goals of the participants involve performing a joint task.

top of the page
F Fitness-for-Purpose: The correct balance between technological performance and human performance, such that the interaction is both sufficient and beneficial for person-person communication and consistent with human expectations from face-to-face communication.

top of the page
F fps : (Video) frames per second

top of the page
F Frame rate : The frequency by which a full video frame is updated, sometimes called video temporal resolution or image frequency.

top of the page
G Gaze : Gazing is whenever a user is looking straight out at the screen.

top of the page
G Group : (Distance) communication between three or more people.

top of the page
H Half-duplex: A mode of operation where, at a given instance, only one of the two correspondent information streams is transmitted.

top of the page
I Image jerkiness : Effect that causes the movements of elements in an image to appear "choppy", or "jerky".

top of the page
I Interpersonal perception : The extent to which the perception of the other person's attributes (how likeable, intelligent, friendly etc.) is positive or negative.

top of the page
I Instruction task : This is a task where the primary goal is to perform a task. The roles in the communication tend to be asymmetric, i.e. the communication may be more one-way and unequal with respect to expertise.

top of the page
I Interruption : If speaker A is speaking and speaker B starts speaking at the same time, then this is defined as an interruption.

top of the page
I Intrinsic [communication goal] : When a communication goal is subjective and personally experienced, with the participants communicating for its own sake rather than to achieve some objective task.

top of the page
I ITU : International Telecommunication Union

top of the page
J Joint problem solving task : This is a task where the primary goal is to perform a task. The roles in the communication tend to be symmetric, i.e. the communication is more symmetric and equal with respect to expertise.

top of the page
M Media effects : The effect a particular communication medium has on an end-users task outcome, communicative behaviour, attitudes and beliefs.

top of the page
M Media preferences : The subjective assessment by users or user groups of when a given communication medium is preferred over another.

top of the page
M ms : milliseconds

top of the page
M Multi-point : Distance communication between three or more locations (also termed Multi-party).

top of the page
P PAL : Phase Alternating Line – a TV standard used in most European countries (except France)

top of the page
P Point-to-Point : Distance communication between two locations

top of the page
Q Quality of service : Those aspects of the service which are assumed to affect the degree of satisfaction of the user of the service (e.g. the number of frames per second in videoconferencing, the auditory bandwidth in audio conferencing).

top of the page
S Satisfaction and efficiency : This refers to the he subjective rating of the user’s satisfaction and feeling of efficiency when using the system. The factors that were rated by the users were: whether the users feel that they communicated well; whether they managed to convey the information they wanted; whether they had the impression that their communication partners managed to convey the information they wanted well; the difficulty of the task; how well they understood the information; whether videotelephony was an appropriate technology for the task; whether it would be easier to perform the task face-to-face; how far they were to prepared to travel to have a physical meeting instead of a videotelephony meeting.

top of the page
S Satisfaction (ISO 9241 definition): The comfort and acceptability of the work system to its users and other people affected by its use.

top of the page
S Symmetric [communication or role] : When the parties in communication are more equal with respect to expertise and interaction.

top of the page
T Target audience : The people or organisations who are going to use the fitness-for-purpose guidelines, the cost-benefit analysis tool and/or the fitness-for-purpose evaluation toolkit.
top of the page
T Task efficiency : Ratings by the user of how difficult the task was to perform.

top of the page
T Task elements : Features of tasks that can be expected to vary (e.g., extrinsic-intrinsic origin, symmetrical-asymmetrical balance, originator-recipient role, ego involvement level, information dependency, sociability level).

top of the page
T Task goal : The aim or object towards which the communication is directed. It is what end-users want to do with the communication technology (e.g. social chatting, buying or selling shares, conducting a job interview, etc.).

top of the page
T Task outcome : The extent to which task performance dependent on the medium.

top of the page
T Task : What users of communicative technology actually do in order to accomplish some task goal. In experiments tasks may be described to the participants or they are embedded in scenarios as a part of a situation.

top of the page
T Turn : A turn is defined as a continuous episode of speech by one person, whether interrupted or not. The start and end of a turn is defined by the start and end of floor holding (or an attempt to gain the floor) by an individual.

top of the page
U Usability (ISO 9241 definition) : The effectiveness, efficiency, and satisfaction with which specified users achieve specified goals in particular environments.

top of the page
U
User groups :
End-users who with respect to their usage of communication service may be grouped together (e.g. business executives, university students, grandparents, deaf people, etc.).

top of the page
V Video delay : Delay of the video part of of the communication signal. The audio may be synchronous or asynchronous. See also audio delay, audio-video asynchrony.

top of the page
V Video resolution : Resolution of the video image, is sometimes called (video) spatial resolution or picture resolution.

top of the page
V VMC : Video mediated communication

top of the page
W Willingness to pay : An end-users willingness to pay in financial terms for a given communication service in a given situation.
top of the page
previous page back to the top of the page
Objectives | Services tested | Partners | Status | Definitions | Related Sites
Guidelines | Cost-Benefit | EvaluationToolKit
Last update : January 2003